![]() ![]() A displayed MTB of 2 years will actually be a MTB of 3 years. The time displayed is based on time awake - that is, if a slave sleeps 8 hours of every 24, the actual mean time between rebellions will be 50% longer. The rebellion interval is based on mood, suppression, proximity of weapons, escape route, and the presence of colonists on the map, with a base interval of 45 days. Slaves will turn hostile and uncontrollable, and will try to find weapons to attack nearby colonists. Slaves will occasionally rebel, staging something similar to a prison break. Not only will this suppress the slave, it will give them a "harmed me" negative opinion about their attacker (even if the slave is a masochist), lowering the chances of a romance. If a slave and a non-slave are getting friendly with one another and there's a danger of them forming a relationship, you can have the non-slave temporarily drop their weapon and strike the slave. If you want both to be together, you need to make either both slaves or both colonists. This is troublesome, as slaves cannot be assigned to the same bed as a colonist, but can still sleep in the same room. Slaves can start relationships with any other slave or even another colonist. This is typically much faster than reducing their resistance and recruiting them, allowing faster acquisition of pawns in exchange for the conditions and effects slavery imposes. Slaves can be created by reducing the will of a prisoner to zero, or by attempting to enslave a prisoner while benefiting from a recruitment inspiration. Slaves do not have the default expectations of colonists, instead they have unique expectations with a generally higher mood boost.
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